Skip to main content
Editor toolbar showing three tool groups
The toolbar on the right side of the editor organizes 19 tools into three groups, separated by dividers.

Pipeline Tools (top)

These settings affect the repair process. Adjust them before running a repair.
ToolWhat it does
ScaleResize your model
Wall ThicknessSet minimum wall thickness
HollowCreate hollow interior
Close HolesFill gaps and openings
Cut TransparentRemove invisible surfaces
ColorsConfigure texture handling
SmoothVRM character smoothing
Target FacesControl polygon count

Interactive Tools (middle)

These tools modify your model directly. Use them after repair for additional changes.
ToolWhat it does
CutSlice into pieces with optional keys
LatticeGenerate infill structures
LabelAdd text to the surface
MirrorCreate a mirrored copy
MeasureMeasure distances
Remove Small PartsClean up floating debris

Inspection Tools (bottom)

These tools help you analyze and visualize your model without changing it.
ToolWhat it does
ValidatePrintability analysis
ErrorsMesh quality report
Object InfoDimensions and stats
360° ViewLighting and viewing options
Slice ViewCross-section visualization

Visual indicators

  • Blue highlight — The currently active tool
  • Blue dot — A tool whose settings have been customized from defaults
  • Dimmed — A tool that requires a repaired model (repair first to unlock)