
Wall Thickness (0–10 mm)
Wall Thickness (0–10 mm)
Default: 1.0 mmSets the minimum wall thickness. Any walls thinner than this value are automatically thickened during repair.Recommended values:
- FDM printers: 1.0–1.5 mm
- SLA/resin printers: 0.5–1.0 mm
- Full-color (Mimaki): 0.7–1.0 mm
Clearance (0–10 mm)
Clearance (0–10 mm)
Default: 0 mm (off)Adds space between parts that are very close together. Useful for models with interlocking pieces, moving parts, or mechanisms that need room to function after printing.
Hollowing (0–20 mm)
Hollowing (0–20 mm)
Default: 0 (solid)Creates a hollow interior with the specified shell thickness. Set to 0 to keep the model solid.
- Saves material and reduces print cost
- 2–3 mm shell thickness works well for most full-color printers
- Make sure the shell is at least as thick as the Wall Thickness setting
Close Holes (0–1000 mm max perimeter)
Close Holes (0–1000 mm max perimeter)
Default: 100 mmAutomatically fills holes in the mesh surface up to this perimeter size. Larger values close bigger holes. Set to 0 to skip hole filling.
Target Faces
Target Faces
Default: Use original countToggle off to set a custom polygon count. Reducing polygons makes smaller files that slice faster, but may lose fine detail.
- 100,000–500,000 faces is plenty for most prints
- Below 50,000 may lose visible features
Cut Transparent
Cut Transparent
Default: OffRemoves transparent or invisible surfaces. Common with character models exported from game engines that have transparent hair cards or glass effects.
Mix Textures & Materials
Mix Textures & Materials
Default: OffBlends textures from multiple material slots into a single unified texture. Useful when your model has many separate materials that your printer can’t distinguish.
VRM Pipeline
VRM Pipeline
Default: OffEnables special smoothing for VRM (VRoid) character models. Applies subdivision to reduce blocky geometry common in anime-style characters.