> ## Documentation Index
> Fetch the complete documentation index at: https://docs.3dpreppro.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Colors & Textures

> Control how textures and materials are processed

<Frame>
  <img src="https://mintcdn.com/alphaworks/4GKl9wpYAwI5IRWf/images/editor/tools/colors.png?fit=max&auto=format&n=4GKl9wpYAwI5IRWf&q=85&s=450ec5be85ebd961c35cca4c36085c6f" alt="Colors tool settings panel" width="704" height="560" data-path="images/editor/tools/colors.png" />
</Frame>

Colors controls how your model's textures and materials are handled during repair.

## When to use this

When your model has multiple material slots or complex texture setups, and you want to control which texture information is preserved.

## Settings

### Texture source

* **Diffuse Only** (default) — Uses only the base color texture. Best for most 3D printing.
* **All Maps** — Includes normal maps, roughness, and other texture channels. Use for advanced full-color printing where you want lighting effects baked in.

<Tip>
  For full-color printing, **Diffuse Only** usually produces the most accurate colors. **All Maps** may add unexpected shading from lighting data baked into other texture channels.
</Tip>
